
World
A garrison at the cold end of a long supply line: a map room where the front is redrawn faster than the maps can be replaced, a range that is used every day of the year, a rampart that faces weather more often than an enemy, and a boiler that matters more than any of it.
Pick a place to begin a new visit there.

The front is redrawn here faster than replacement maps arrive from the capital.

Bad coffee, good chairs, and most of the decisions that never appear in a dispatch.
Empty, for now.

Sandbags, chalk marks, and the only schedule in the garrison that is never allowed to slip.

Unglamorous, unvisited, and the single reason anyone survives the winter here.
Empty, for now.

The wall that faces the cold. Most days there is nothing out there, and it is watched anyway.
You pick up your last visit, or arrive at Map Room.