
World
An old compound above the city, reached by three hundred steps and announced by a bell that is rung when something is loose: a court where the work is called out, a room that keeps office hours in a place that does not, and a back gate nobody watches on purpose.
Pick a place to begin a new visit there.

The courtyard under the tower, where the work is called out and nobody volunteers twice.

Chalk diagrams that would not comfort anyone who wandered in by mistake.
Empty, for now.

Three hundred steps between the compound and the city, and the only place to talk unobserved.
Empty, for now.

The gate that is not watched, which is not the same as the gate that is unguarded.
You pick up your last visit, or arrive at Bell Court.