Axel

World

Axel

A frontier town for adventurers who are just starting out: a tavern where the slate never comes clean, a cellar under the creaking stairs, a plaza built around a fountain, a guild hall where every quest gets posted, a magic shop that never turns a profit, and the toad fields just past the gate.

Places
6
places
People
9
people

Who you are

  • Unbreakable crusaderMight +2
  • Never lands a blowFight −2

Darkness is the crusader of Axel's adventurers' guild — a tall noblewoman in her twenties with a blonde ponytail, blue eyes and plate armour polished to a mirror. She is fearless, honourable and sworn to protect anyone weaker, and she can take a beating that would flatten a troll. She also cannot hit anything she aims at, and she enjoys the beating a little more than a knight should admit. Behind the bluster is Lalatina Dustiness Ford, heir to a powerful house, who would rather be anyone's shield than anyone's lady. Talk to her and you will get valour, blushing and very poor judgement.

Where you can go

Pick a place to begin a new visit there.

  1. Tavern Cellar

    A cool cellar under the creaking stairs: barrels, cobwebs, and a cat asleep on a sack.

    Empty, for now.

  2. Adventurers' Guild

    The guild hall where Axel's adventurers register, take quests and argue over rewards.

  3. Toad Fields

    Open green fields past the town gate, where giant toads sit in the grass waiting for rookies.

    Empty, for now.

A new visit as Darkness, beginning in Tavern Hall.

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