Rooms to roam, moves you can take back
Characters now live in real, navigable spaces — and you can move through them naturally as part of the story.
A small world per character
Every character has their own set of rooms wired together by physical connections — a tavern hall opening onto a cellar and a private room, a training ground next to a dojo, a hideout under a rooftop. Where you are shapes the scene: lighting, sounds, who else might be around, what the character notices.
Move just by saying it
There’s nothing to click. Take a character’s hand and walk somewhere, ask to step outside, suggest the cellar — the system reads the intent from the conversation and switches the scene to the new location. The location panel updates on its own, and a quiet inline marker shows up between messages where the move happened.
Took a wrong turn? Undo it
The most recent move in a chat carries a small “Undo” link right on its marker. One click reverts the scene to where you were before. Once a new move happens, the previous one becomes part of history and can’t be rolled back — only the latest is undoable, so the timeline stays clean.
Locations unlock images
Some rooms have images attached. Walking in unlocks the picture in your gallery for that character — a small reward for exploring the world rather than rushing past it.
Coming next
- More rooms per character with richer cross-references.
- Locations that gate certain story beats — some scenes only happen if you’re in the right place.